I was wondering what kind of custom race is it using Ive known quite a while that anime races were there for quite a while but dont really know what mod specifically its using. Yes, it is (ab)using the ui-icon-gear class for this case, but it works. I searched around a website and kinda founded this. Search: Skyrim Racemenu Overlay Not Showing Up. Note that BGSM materials do not support alpha blending (BGEM does). You may use either a BGSM or a BGEM material file as a target. Instead of altering the textures individually, it will change the entire material for the overlay. Bodies Enhancer -CBBE- or BHUNP (UUNP NextSkyrim bodyslide preset not showing. Now my question, how can i set the default visible from the menu to not visible on startup the page. 4 racemenu is partially working in AE not all the options are showing and presets are not saved. This feature is similar to that of RaceMenu, where textures can be applied overtop of the body. Some faces have custom meshes, and those belong in. ![]() ui-icon.ui-icon-gear in it) and then in this selector set a different icon. KleinerEngels ALL CBBE Presets For RaceMenu. Including looksmenu compendium and looksmenu standalone. You could start by creating the right selector that disables the default icon (it most likely includes. I've checked all PrimeFaces 6.x documentation and online as well on p:panel + facet "options" + p:menu and have tried facet "actions"/"header" along with "options", but I can't seem to either change the icon to the right of a p:panel with a facet "options" + p:menu or to set a css class to its generated anchor link.ĭoes anyone know how to apply either of those? 1: have the most up-to-date version of RaceMenu you can (the newest version is reported to fix the missing/overcapping overlay issue) 2: make sure none of your overlay packs are overwriting RaceMenu with their own versions of older RM files (SKSE ini's and so on) Basically what I've seen are that old RaceMenu files are the culprit.
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